<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Animation on breeze 的博客</title><link>https://gblog.brez.top/zh/tags/animation/</link><description>Recent content in Animation on breeze 的博客</description><generator>Hugo -- 0.164.0</generator><language>zh</language><lastBuildDate>Tue, 30 Jun 2026 04:00:00 +0800</lastBuildDate><atom:link href="https://gblog.brez.top/zh/tags/animation/index.xml" rel="self" type="application/rss+xml"/><item><title>Blender &amp; Godot 3D 教程 - 2026-06-30 - Blender 骨骼绑定与动画零基础入门:让一个低多边形小人「挥手动脚」,导出 glTF 进 Godot 4 跑起来</title><link>https://gblog.brez.top/zh/posts/blender-godot-2026-06-30/</link><pubDate>Tue, 30 Jun 2026 04:00:00 +0800</pubDate><guid>https://gblog.brez.top/zh/posts/blender-godot-2026-06-30/</guid><description>零基础打开 Blender 4.x 做骨骼绑定 (Rigging) 与关键帧动画:从零搭一个低多边形小人 → 加 Armature 骨架 → 自动绑权重 → Pose Mode 摆姿势 → K 帧做挥手动脚 → 用 glTF 导出 → 拖进 Godot 4.6 跑通带 AnimationPlayer 的 3D 角色。</description></item></channel></rss>