<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Canvaslayer on breeze 的博客</title><link>https://gblog.brez.top/zh/tags/canvaslayer/</link><description>Recent content in Canvaslayer on breeze 的博客</description><generator>Hugo -- 0.164.0</generator><language>zh</language><lastBuildDate>Fri, 03 Jul 2026 04:00:00 +0800</lastBuildDate><atom:link href="https://gblog.brez.top/zh/tags/canvaslayer/index.xml" rel="self" type="application/rss+xml"/><item><title>Blender &amp; Godot 3D 教程 - 2026-07-03 - Godot 4 UI 与 3D 场景交互零基础入门:CanvasLayer / SubViewport / 钉头 3D 名牌 / 主相机视角切换一次讲清</title><link>https://gblog.brez.top/zh/posts/blender-godot-2026-07-03/</link><pubDate>Fri, 03 Jul 2026 04:00:00 +0800</pubDate><guid>https://gblog.brez.top/zh/posts/blender-godot-2026-07-03/</guid><description>零基础搞懂 Godot 4.6 3D UI 三件套:用 CanvasLayer 搭永远固定在屏幕的顶层 HUD(血条/弹药)、用 SubViewport + 第二台 Camera3D 搭右上角跟随玩家旋转的小地图、用 Sprite3D + SubViewport 把一张 2D 名牌钉在角色头顶(距离越远越小、距离越近越大)、最后用 30 行 GDScript 实现第一人称 ↔ 第三人称主相机视角切换。</description></item></channel></rss>