<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Cyberpunk on breeze 的博客</title><link>https://gblog.brez.top/zh/tags/cyberpunk/</link><description>Recent content in Cyberpunk on breeze 的博客</description><generator>Hugo -- 0.164.0</generator><language>zh</language><lastBuildDate>Sun, 05 Jul 2026 04:00:00 +0800</lastBuildDate><atom:link href="https://gblog.brez.top/zh/tags/cyberpunk/index.xml" rel="self" type="application/rss+xml"/><item><title>Blender &amp; Godot 3D 教程 - 2026-07-05 - Blender 4 灯光与渲染零基础入门:HDRI + 三点光 + Cycles vs Eevee,把你昨天的赛博朋克街区「点亮」</title><link>https://gblog.brez.top/zh/posts/blender-godot-2026-07-05/</link><pubDate>Sun, 05 Jul 2026 04:00:00 +0800</pubDate><guid>https://gblog.brez.top/zh/posts/blender-godot-2026-07-05/</guid><description>零基础搞懂 Blender 4.2 的灯光与渲染:HDRI 环境光让街区瞬间有「外景感」、三点光(Key/Fill/Rim)给主角打出立体感、Cycles vs Eevee 的速度/画质权衡、Glossary 渲染降噪、bpy 脚本一键导出 glTF,直接拖进 Godot 4 联机大厅当战斗场景。</description></item><item><title>Blender &amp; Godot 3D 教程 - 2026-07-04 - Blender 4 几何节点零基础入门(进阶篇):程序化生成一座「赛博朋克街区」,5 栋楼 + 霓虹招牌 + 反光地面一次造完</title><link>https://gblog.brez.top/zh/posts/blender-godot-2026-07-04/</link><pubDate>Sat, 04 Jul 2026 04:00:00 +0800</pubDate><guid>https://gblog.brez.top/zh/posts/blender-godot-2026-07-04/</guid><description>零基础打开 Blender 4.2 几何节点 (Geometry Nodes),从单栋楼 → 单招牌 → 单面窗户 → 5×5 街区 → 反光地面,全程程序化生成 + Instance 性能优化。配套一份完整 bpy Python 脚本,直接复制粘贴就能在 Blender 里跑出整座赛博朋克街区,glTF 导出后明天就能拖进 Godot 4 当联机大厅场景。</description></item></channel></rss>