<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Gdscript on breeze 的博客</title><link>https://gblog.brez.top/zh/tags/gdscript/</link><description>Recent content in Gdscript on breeze 的博客</description><generator>Hugo -- 0.164.0</generator><language>zh</language><lastBuildDate>Mon, 29 Jun 2026 04:00:00 +0800</lastBuildDate><atom:link href="https://gblog.brez.top/zh/tags/gdscript/index.xml" rel="self" type="application/rss+xml"/><item><title>Blender &amp; Godot 3D 教程 - 2026-06-29 - Godot 4 GDScript 基础零基础入门：变量 / 信号 / 生命周期，写一个会响应点击的 3D 小球</title><link>https://gblog.brez.top/zh/posts/blender-godot-2026-06-29/</link><pubDate>Mon, 29 Jun 2026 04:00:00 +0800</pubDate><guid>https://gblog.brez.top/zh/posts/blender-godot-2026-06-29/</guid><description>零基础打开 Godot 4.6 GDScript：彻底搞懂变量（var / @export / @onready）、信号（signal 的 emit / connect）、生命周期（_ready / _process / _physics_process / _input / _unhandled_input）三大基石，写一个「鼠标点击地面就在那个位置生成 3D 小球、点小球就让它跳一下」的完整 Demo。</description></item></channel></rss>