<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Meshinstance on breeze 的博客</title><link>https://gblog.brez.top/zh/tags/meshinstance/</link><description>Recent content in Meshinstance on breeze 的博客</description><generator>Hugo -- 0.164.0</generator><language>zh</language><lastBuildDate>Wed, 01 Jul 2026 04:00:00 +0800</lastBuildDate><atom:link href="https://gblog.brez.top/zh/tags/meshinstance/index.xml" rel="self" type="application/rss+xml"/><item><title>Blender &amp; Godot 3D 教程 - 2026-07-01 - Godot 4 3D 基础零基础入门:从空场景到能转视角的 3D 小世界 (MeshInstance3D / Camera3D / Light / WorldEnvironment)</title><link>https://gblog.brez.top/zh/posts/blender-godot-2026-07-01/</link><pubDate>Wed, 01 Jul 2026 04:00:00 +0800</pubDate><guid>https://gblog.brez.top/zh/posts/blender-godot-2026-07-01/</guid><description>零基础打开 Godot 4.6 做 3D 场景:从新建项目开始,依次学会 3D 场景根节点 Node3D、MeshInstance3D(地面/立方体/胶囊/球体)、Camera3D 视角、DirectionalLight3D + WorldEnvironment(天空 + 环境光 + 雾)、StandardMaterial3D 基础 PBR 材质,最后写 30 行 GDScript 让相机跟着鼠标转视角,做出一个能转能看的 3D 小世界。</description></item></channel></rss>