<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Rate-Limit on breeze 的博客</title><link>https://gblog.brez.top/zh/tags/rate-limit/</link><description>Recent content in Rate-Limit on breeze 的博客</description><generator>Hugo -- 0.164.0</generator><language>zh</language><lastBuildDate>Thu, 02 Jul 2026 04:00:00 +0800</lastBuildDate><atom:link href="https://gblog.brez.top/zh/tags/rate-limit/index.xml" rel="self" type="application/rss+xml"/><item><title>Blender &amp; Godot 3D 教程 - 2026-07-02 - Godot 4 联机反作弊零基础入门:服务端校验 + 速率限制,让你的多人游戏不被一秒飞天秒杀</title><link>https://gblog.brez.top/zh/posts/blender-godot-2026-07-02/</link><pubDate>Thu, 02 Jul 2026 04:00:00 +0800</pubDate><guid>https://gblog.brez.top/zh/posts/blender-godot-2026-07-02/</guid><description>零基础搞懂多人游戏反作弊:为什么客户端永远不可信、用 Godot 4.6 + ENet 写一个「权威服务器」(Authority Server)做服务端校验(位置/速度/血量 sanity check)和速率限制(移动/射击频率),30 分钟跑通一个会踢掉飞天挂 + 秒杀挂的 3D 联机 Demo。</description></item></channel></rss>